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 Gimirr Clans (Working Option 1)

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Ryan-Caexi




Posts : 2
Join date : 2012-07-18

Gimirr Clans (Working Option 1) Empty
PostSubject: Gimirr Clans (Working Option 1)   Gimirr Clans (Working Option 1) Icon_minitimeFri Jul 20, 2012 7:27 pm

Gimirr Clans

DemonymGimirr
Type of CivilizationTribal Civilizations:
Unified through the most basic means, these kingdoms are quickly growing as their more traditional family ideals are less strict on individual success and more simplistic in nature -- grow, expand, thrive. These kingdoms are sometimes nomadic and all start very small, but their potential to grow is immense.
Tribal:
-- Territory: Begin the game with 2 Settlements: 1 Town, 1 Village.
-- Army: May spend 100 Gold for initial army set up.
-- Population: Between 100,000 - 300,000.
-- Simple Traditionalists: Farmlands give +20% Food per turn.
-- Uncivilized: Civilization cannot upgrade Towns to Cities.
Faction LeaderTysol Mas
Tysol Mas is one of the strongest of the barbarian lords. As chieftain to Clan Wolfheart, Tysol Mas holds a commanding position within the Council. The lord was and is still a deadly warrior among the warriors of the clans and his personal battle prowess is unmatched. This cold and cunning barbarian has been marked by the clan's shaman blue and blood read runes and tribal symbols etched across his battle scarred flesh.
Faction HeirWarsum Mas
Warsum Mas is son to Clan Wolfheart's chieftain, but not necessarily the heir when his father dies. The way of the clans makes the choosing of a new chieftain go to the strongest of the clan, though they can be challenged by other warriors. Not only is winning any challenges necessary, but the clan's shaman must receive the blessing from the spirits before annoiting the Teeth (crown made of dire wolf teeth and gold wire) to the new chieftain. Warsum though is the clan's war leader and a hulking man like his father and proven fighter.
Third CharacterLaruf de-Burgof
Laruf is a leader within the barbarian clans and one who plays still plays a prominent part though the years have taken his use as a warrior. This elder man is the senior shaman among the clans and many of their chieftain lords seek his guidance in dealing with matters within the Council. It also isn't an uncommon event to see Laruf at Tysol Mas' side within the council chambers.
Brief History The Gimirri were a nomadic horse people of several different tribes that roamed the forested and steppe landscape of their home. They were known to their neighbors as fierce warriors from the raiding that the Gimirri did, sacking towns and villages for goods along their travels. They fought amongst themselves as well whenever two tribes crossed paths for even alliances among each other were shaky at best. It wasn't until Kas Mas of the Wolfheart Tribe, began a push for a unification of the Gimirri that true war broke out among them.

Over the course of forty years, the Wolfheart's warriors rode out challenge any tribe they came across. Tribes that survived the bloody battles were folded into the ranks of the tribe. Those who didn't survive, were erased from the oral histories of the Gimirri. As the centuries past, the Gimirri established two permanent settlements to help feed the growing population and as a central governing body. The tribes changed into clans as more of these settlements sprung up. Most were small villages for farming during the spring and summer. During the fall and winter the clans traveled to their winter homes where hunting was still plentiful. They people of the Gimirr continued their ways as horsemen and those of the their tribal heritage. With the additional food from the settlements, the population grew.
Kingdom Traits Sword & Board - The power of the common soldiery is staggeringly phenomenal. An immense amount of time is spent with the sword, and your swordsmen are renowned for their precision and skill.
-- Sword and Sword & Shield equipment costs 2 Gold less.

Equestrians - One with the horse, your people's cavalrymen are the best the world has ever seen. Thundering hooves waving your standard brings fear to the enemy.
-- Horses, Armored Horses, and Chariots cost 2 less gold.
Starting Location
Kingdom CitiesCaexinoti (Town/Capital)
Dulforge (Village)
Base IncomeIndustry
  • Town: (1) = +80 Gold/Turn
  • Village: (1) = +50 Gold/Turn

Total Industry: +130 Gold/Turn

Food Production
  • Town: (1) = +60,000 Food/Turn
  • Village: (1) = +40,000 Food/Turn
  • Communal Farming: (1) = 50,000 * 20% = +60,000 Food/Turn
  • Population Use: -125,000 Food/Turn

Total Food Production: +35,000 Food/Turn

Man Power
125000/5000 = 25 * 2 = 50
Constructs Caexinoti
  • Communal Farming - The land can sustain small pastures and farms, but during the winter will often freeze over and hunting and stored food will have to sustain the population until than.
    - Provides 50,000 Food.
Military Units

Wolves (14 GP)
Bow & Sword (5 Gold)
Leather (3 Gold)
Horse (2 Gold)
Professional (4 Gold)

Lions (9 GP)
Sword (2 Gold)
Leather (3 Gold)
On Foot (0 Gold)
Professional (4 Gold)

Hawks (10 GP)
Bow (3 Gold)
Leather (3 Gold)
On Foot (0 Gold)
Professional (4 Gold)

Thunder Hawks (12 GP)
Bow (3 Gold)
Leather (3 Gold)
Horse (2 Gold)
Professional (4 Gold)

Bulls (16 GP)
Sword & Shield (5 Gold)
Leather (3 Gold)
On Foot (0 Gold)
Berserkers (8 Gold) Only available to Barbarian Kingdoms

Wolfheart Warriors (17 GP)
Sword & Shield (5 Gold)
Chainmail (6 Gold)
On Foot (0 Gold)
Noble Warrior (6 Gold)


Wolfheart Stallions (22 GP)
Sword & Shield (5 Gold)
Chainmail (6 Gold)
Armored Horse (5 Gold)
Noble Warrior (6 Gold)
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Gimirr Clans (Working Option 1)
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