Grand Survaek Empire
Updated 7/25/12 VAKLU
Kingdom Treasury: 332 Gold/ 40,000 Surplus Food
Kingdom Traits:
Equestrians - One with the horse, your people's cavalrymen are the best the world has ever seen. Thundering hooves waving your standard brings fear to the enemy.
-- Skirmish Cavalry, Light Cavalry and Heavy Cavalry fight as Advanced.
Family Values - The strong genes of your family and their ties to traditional family values will forever be ingrained into the hierarchy of your leaders.
-- All Positive Characters Traits have +5% effectiveness.
Renown: 20 // +20 per Turn.
Kingdom Characters:
Survaekom Raegar Khaitis (Head of State)
Age: 38
Underhanded
The rogue is no true gentleman. He may be a cruelly underhanded administrator or a veteran of a shadier lifestyle, but either way he knows more about espionage than is healthy.
Crown Princess of Survaek Atalae Khaitis (Sister of Raeger, Current Heiress to the Survaek Throne, Administrator of Raethon)
Age: 27
Generous
Generosity with gifts and favors makes this character popular, but puts a drain on the treasury.
* Region character administrates generates 10 Renown per turn, but provides 10% less Gold.
Grand Vizier Jiien Haerk-Khaitis (Adopted Brother of Raeger, Administrator of Foedinei)
Age: 29
Indolent
To get this character to do anything is a real drag. While they may be competent, to pull them away from more pleasurable outgoings is the real task.
* -10% effectiveness in whatever action they are engaged in: War, Administration or Renown.
King Huj Biedou-Khaitis of Greater Byrnia (Adopted Brother of Raeger, Ruler of Byrnis and Rjjin)
Age: 42
Drunk
The person is often inebriated more than not, and while they can still function under the influence, it has slowed their efficiency.
* All assigned actions occur only at the end of the turn.
Crown Princess of Greater Byrnia Ishui Seldu-Khaitis (Daughter of Huj, Heiress to the Byrnian Throne, Administrator of Byrnis)
Age: 20
Healthy
Good health can be a great advantage.
* Hero is less likely to die due to famine, disease, or old age. If female, hero is less likely to die in childbirth.
Kingdom Settlements / Constructs:
Foedinei (City/Capital) (200,000 Population/4 Stability) Produces 120 Gold/ 80,000 Food/ 10 Renown per turn.
Agricultural Clearings- Provides 150,000 food.
Byrnis (Town) (170,000 Population/4 Stability) Produces 80 Gold/ 60,000 Food/ 5 Renown per turn.
Communal Farming - Provides 50,000 Food.
Rjjin (Town) (120,000 Population/4 Stability) Produces 80 Gold/ 60,000 Food/ 5 Renown per turn.
Raethon (Village) (50,000 Population/4 Stability) Produces 50 Gold / 40,000 Food per turn.
Total Production: 330 Gold/ 540,000 Food per turn.
Kingdom Population: 500,000
Expansion: +0 (Requires +10,000).
Kingdom Manpower:30
Unit Templates:
Khaitis Knights (26 gold)
Weapon: Bow and Sword (5 gold)
Armor: Scalemail (10 gold)
Movement: Armored Horse (5 gold)
Training: Noble Warrior (6 gold)
Khaitis Warriors (14 gold)
Weapon: Bow and Sword (5 gold)
Armor: Leather (3 gold)
Movement: Horse (2 gold)
Training: Professional Soldier (4 gold)
Byrnian Warriors (17 gold)
Weapon: Sword and Shield (7 gold)
Armor: Chainmail (6 gold)
Movement: On Foot (0 gold)
Training: Professional Soldier (4 gold)
Rjjin Royal Hoplites (23 gold)
Weapon: Pike and Shield (7 gold)
Armor: Scalemail (10 gold)
Movement: On Foot (0 gold)
Training: Noble Warrior (6 gold)
Imperial Survaek Regulars (9 gold)
Weapon: Javelin and Shield (4 gold)
Armor: Leather (3 gold)
Movement: On Foot (0 gold)
Training: Militia (2 gold)
Rjjin Citizen Navy Bireme (6 gold)
Hull: Bireme (2 gold)
Weapon: Ram (1 gold)
Crew: Militia Sailors (3 gold)
Kingdom Army:
1 Khaitis Knights
3 Khaitis Warriors
1 Byrnian Warriors
1 Rjjin Royal Hoplites
6 Imperial Survaek Regulars
1 Rjjin Citizen Navy Bireme
Trade Routes: None.